Then I remembered that all I need to do to create a widget is simply call it 
and add it to the layout, so I just created a single Frame and a loop that adds 
a variable number of widgets. Now I just destroy that Frame (and thus, the 
widgets it holds), recreate it, and repopulate it. 
>Which, re-reading this discussion, is probably what you meant by standard 
>practice. 
>
>Exactly so, you create the widgets you need, then throw them away when done. 
You store them in a container for the duration. So long as their associated 
methods 
are connected to your core data then you can use them and dispose of them.


>>> Don't get hung up on the number of widgets. In the scheme of things widgets 
>>> are not 
>>> expensive. Create them as you need them, delete them when you are done. 
>>> Layout 
>>> managers are there to manage the layout for you. 
>>
>>
>>> Alan G.
>>
>>
>>
_______________________________________________
Tutor maillist  -  Tutor@python.org
To unsubscribe or change subscription options:
http://mail.python.org/mailman/listinfo/tutor

Reply via email to