Not sure what the feature set for kidpix 4 looks like yet.
The only thing worthwhile missing from tuxpaint that kidpix 3 had was sipmle 
animations.
However, I think doing something like that should be part of a different program... 
say tuxanimator ?
I would be cool to import stuff from tuxtpaint into an animation program. Openoffice 
has a free .swf generator. Or it could use animated gifs, even mpegs.

I rember a simple frame by frame animation program I used on the old mac-classic type 
computers around 1987 or so. Quite  a bit of fun.

I haven't played with SDL in some time, maybe its time to start again. Nice code base 
in tuxpaint to get started with :)


> 
> From: Bill Kendrick <[EMAIL PROTECTED]>
> Date: 2004/04/28 Wed PM 05:28:10 EDT
> To: "Developmental mailing list for Tux Paint,  a drawing program for young 
> children." <[EMAIL PROTECTED]>
> Subject: Re: [Tuxpaint-dev] Tux Paint feature time-line...
> 
> On Wed, Apr 28, 2004 at 04:54:03PM -0400, [EMAIL PROTECTED] wrote:
> 
> 
> 
> > BTW, it'll be fun to watch you beat up on kid pix 4. Looking forward
> > to the battle :) I replaced kid pix 3 at my kid's school with an early
> > release of tuxpaint.
> 
> Out of curiosity, would there be any reasons a school would decide to switch
> from Tux Paint (open source) to Kid Pix 4 (commercial), e.g. due to particular
> features TP lacks, but KP4 will have?
> 
> -bill!
> _______________________________________________
> Tuxpaint-dev mailing list
> [EMAIL PROTECTED]
> http://tux4kids.net/mailman/listinfo/tuxpaint-dev
> 

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