Not sure what the feature set for kidpix 4 looks like yet. The only thing worthwhile missing from tuxpaint that kidpix 3 had was sipmle animations. However, I think doing something like that should be part of a different program... say tuxanimator ? I would be cool to import stuff from tuxtpaint into an animation program. Openoffice has a free .swf generator. Or it could use animated gifs, even mpegs.
I rember a simple frame by frame animation program I used on the old mac-classic type computers around 1987 or so. Quite a bit of fun. I haven't played with SDL in some time, maybe its time to start again. Nice code base in tuxpaint to get started with :) > > From: Bill Kendrick <[EMAIL PROTECTED]> > Date: 2004/04/28 Wed PM 05:28:10 EDT > To: "Developmental mailing list for Tux Paint, a drawing program for young > children." <[EMAIL PROTECTED]> > Subject: Re: [Tuxpaint-dev] Tux Paint feature time-line... > > On Wed, Apr 28, 2004 at 04:54:03PM -0400, [EMAIL PROTECTED] wrote: > > > > > BTW, it'll be fun to watch you beat up on kid pix 4. Looking forward > > to the battle :) I replaced kid pix 3 at my kid's school with an early > > release of tuxpaint. > > Out of curiosity, would there be any reasons a school would decide to switch > from Tux Paint (open source) to Kid Pix 4 (commercial), e.g. due to particular > features TP lacks, but KP4 will have? > > -bill! > _______________________________________________ > Tuxpaint-dev mailing list > [EMAIL PROTECTED] > http://tux4kids.net/mailman/listinfo/tuxpaint-dev > _______________________________________________ Tuxpaint-dev mailing list [EMAIL PROTECTED] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
