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LordHavoc wrote:
> 
> Wouldn't any implementation of +use conflict with my 8 button patch in
> darkplaces?
> 
> Bits 2, 3, 4, 5, 6, and 7 are +button3, +button4, +button5, +button6,
> +button7, +button8 in darkplaces.
> 
> Mathieu Olivier wrote:
> >
> > This time, it's interesting fixes  :)
> > First, Twilight crashes when the game code (QuakeC) calls "cvar ()" on an absent 
>cvar. It shouldn't. Quake/GLQuake/QW returns 0 in this case.
> > Secondly, I have added support for the lost "+use" command for both NQ and QW (the 
>original clients don't pass it to the servers)  :(
> > That's all.  :o)
> >
> > Mathieu Olivier  <[EMAIL PROTECTED]>
> > qBlood project leader and lead programmer
> >
> > qBlood - http://www.planetblood.com/qblood/
> >
> > --
> >
> > Get your free email from www.linuxmail.org
> >
> > Powered by Outblaze
> >
> >   ------------------------------------------------------------------------
> >                                          Name: twilight-cvar+use-010814.patch.zip
> >    twilight-cvar+use-010814.patch.zip    Type: Zip Compressed Data 
>(application/x-zip-compressed)
> >                                      Encoding: base64
> 
> --
> LordHavoc
> Senior Editor for http://www.gamevisions.com
> A member of the Brotherhood of The Axe game clan.
> Author of DarkPlaces Quake1 engine and mod (
> http://darkplaces.gamevisions.com/ )
> "War does not prove who is right, it proves who is left." - Unknown

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

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