On Thu, Aug 23, 2001 at 04:57:43PM -0700, LordHavoc wrote:
> MD2 models would likely cause a redesign of the Twilight model rendering
> system to make use of my model rendering (though I have more advanced
> interpolation and capabilities, so that's not really a bad thing, except
> that my model rendering is designed for vertex arrays, which crawls on
> console glide (their fault, not mine, vertex arrays are supposed to be
> the most optimal performance possible)).

As in lib3dfxgl.so ?

We don't/won't support it.  In Linux we're purely SDL OpenGL which means
X11 only.


> HL maps need transparent polygon sorting and colored lighting, but other
> than that they are not difficult to add.

It's a fairly major change to the renderer..

-- 
Joseph Carter <[EMAIL PROTECTED]>                 Free software developer

Gold, n.: 
  A soft malleable metal relatively scarce in distribution.  It is mined
  deep in the earth by poor men who then give it to rich men who immediately
  bury it back in the earth in great prisons, although gold hasn't done
  anything to them.
        -- Mike Harding, "The Armchair Anarchist's Almanac"

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