On Jul 29, 2013, at 3:10 PM, Werner Thie <[email protected]> wrote:

> I've written a few Nevow/Athena based game servers in the last years, and I'm 
> still convinced that I have chosen the right technology for the problems at 
> hand. Time given, I might tackle the coding to have the underlying transport 
> to be switched to websockets when available as Glyph suggested, but currently 
> I see no performance issues and the servers are running with uptimes now 
> measured in years.

To be honest, the main reason to add websocket support is not so much that 
there is a significant performance problem that needs to be addressed, but 
rather that people are going to show up _expecting_ that there's a significant 
performance problems because they've heard on some JavaScript forum that 
websockets are fast :).  If Nevow can just tick that box on the feature list, 
there's that much less to argue about.

Glad that Nevow has been working well for you, though :)

-glyph

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