On Jul 29, 2013, at 3:10 PM, Werner Thie <[email protected]> wrote:
> I've written a few Nevow/Athena based game servers in the last years, and I'm > still convinced that I have chosen the right technology for the problems at > hand. Time given, I might tackle the coding to have the underlying transport > to be switched to websockets when available as Glyph suggested, but currently > I see no performance issues and the servers are running with uptimes now > measured in years. To be honest, the main reason to add websocket support is not so much that there is a significant performance problem that needs to be addressed, but rather that people are going to show up _expecting_ that there's a significant performance problems because they've heard on some JavaScript forum that websockets are fast :). If Nevow can just tick that box on the feature list, there's that much less to argue about. Glad that Nevow has been working well for you, though :) -glyph
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