On Jul 29, 2013, at 5:00 PM, Tristan Seligmann <[email protected]> wrote:

> On Tue, Jul 30, 2013 at 12:31 AM, Glyph <[email protected]> wrote:
> 
> On Jul 29, 2013, at 3:10 PM, Werner Thie <[email protected]> wrote:
> 
>> I've written a few Nevow/Athena based game servers in the last years, and 
>> I'm still convinced that I have chosen the right technology for the problems 
>> at hand. Time given, I might tackle the coding to have the underlying 
>> transport to be switched to websockets when available as Glyph suggested, 
>> but currently I see no performance issues and the servers are running with 
>> uptimes now measured in years.
> 
> To be honest, the main reason to add websocket support is not so much that 
> there is a significant performance problem that needs to be addressed, but 
> rather that people are going to show up _expecting_ that there's a 
> significant performance problems because they've heard on some JavaScript 
> forum that websockets are fast :).  If Nevow can just tick that box on the 
> feature list, there's that much less to argue about.
> 
> I'd like to add that I'm aware of at least one significant performance 
> problem[1] in Athena (not sure if there's a bug report lying around for it 
> anymore, although I think there was one in Trac-that-was), but it's to do 
> with the reliable delivery transport that Athena runs on top of long polling 
> (which I believe would still be required on top of websockets), rather than 
> the long polling / HTTP itself. Long polling in general is pretty reliable, 
> the main problem is with proxy servers that time the connection out faster 
> than Athena recycles it, but this value is configurable so the problem is 
> easily worked around.
> 
> [1] When sending several messages "at once" with Athena under some specific 
> set of circumstances (I'm not sure exactly what they are, but the behaviour 
> is repeatable), the one side will ACK the first message before processing the 
> second message, leading to the other side retransmitting the remaining 
> messages even though they were not lost. This shows up as multiple "Athena 
> transport duplicate message, discarding: ..." log messages, and has the 
> result of increasing bandwidth usage / latency; depending on the number / 
> size of the retransmitted messages, the impact may be negligible or 
> noticeable.

This does sound like a real bug :).  My point is that it's not one that would 
necessarily be addressed *just* by switching to websockets...

-g
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