Thanks all for you feedback. I do agree that it is a free market and people will indeed vote with their clicks. I don't just sit back and hope that people stick around on my apps. I am always proactively (and sometimes reactively) adding features to my apps to improve them. And competition is always a good thing, for all parties involved. Just wanted to gauge people's opinion about competitive promotional strategies.
Game on, -Chad On Tue, Jan 27, 2009 at 4:25 PM, Damon Clinkscales <sca...@pobox.com> wrote: > > On Tue, Jan 27, 2009 at 12:07 PM, Chad Etzel <jazzyc...@gmail.com> wrote: >> [snip] >> >> Would love to hear about others' experiences in this area. > > Chad, > > One thing I've done is to create two distinct accounts for the > SnapTweet application....@snaptweet and @snaptweetdev. Eventually, I > perceived that supporting so many users with their issues on the main > account was just noise to almost everyone. So now, whenever I see > someone who needs help, I @-reply them from the dev account and invite > them to email me if it's too long for Twitter. No noise for my > primary followers and I can keep to posting minimal and quality tweets > on the main account at choice opportunities. It's worth noting that > these are separate from my personal account (@damon). > > As to the poaching question, it *is* a competition for user mindshare > and users cannot decide if they like your app or some feature of your > app, if they don't know about it. So while repetitive "check out my > app" tweets could definitely get annoying, I think that being > generally helpful to users who are trying to find solutions to let > them kick ass, can only help you grow your user base. > > Best, > -damon > > -- > http://twitter.com/damon >