> Only one message loop is required per thread.

Thanks, Ando! This is not a sort of obvious things, I even haven''t an idea of 
it.
I wrote

   while not Terminated do
       clients[0].MessageLoop;

and launched 10 clients through localhost - everything is OK, application 
doesn''t even slow down. Though cpu usage is near 85%, but it works!

--
Regards, Anton
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