Hi Wolfgang Denk,

On 01/29/2013 03:46 PM, Wolfgang Denk wrote:
Dear Nikita Kiryanov,

In message <[email protected]> you wrote:
When the bmp file is loaded to an address specified by the environment
variable "splashimage", its header members might be unaligned.
This happens because the bmp header starts with two byte-size fields followd by
mostly 32 bit fields, so when the address in splashimage is not equal to aligned
address plus/minus 2, the 32 bit members will be placed in unaligned addresses.
This results in a data abort on targets that cannot handle unaligned memory
accesses.

I don;t understand your +/- 2 argument.  When there are 32 bit fielkds
in the header, these have to be 32 bit aligned, right?

Right. The problem stems from the structure of the bmp header, which
places the 32 bit fields at an offset of 2 from the load address.

From bmp_layout.h:
typedef struct bmp_header {
        /* Header */
        char signature[2];   <--- This is what's causing the offset
        __u32   file_size;
        __u32   reserved;
        __u32   data_offset;
...
}

This means that in order for these 32 bit fields to be properly aligned
when you load the bmp into memory, it has to be placed with a +/- offset
relative to an aligned address to cancel the shift that
char signature[2] causes.


Check that the address is safe to use, and fix it if it's not.

If you perform any such fixes (thus essentially not doing what the
user asked for), you should at least print a warning message so the
user gets aware of such issues.

Also, you should add the video custodian on Cc: for such patches.

[Done here].

Thanks, I'll do that in the future.



Best regards,

Wolfgang Denk



--
Regards,
Nikita.
_______________________________________________
U-Boot mailing list
[email protected]
http://lists.denx.de/mailman/listinfo/u-boot

Reply via email to