When called with ENVOP_SAVE, env_get_location() only returns the
gd->env_load_location variable without actually checking for
the environment location and priority.

This behaviour causes env_save() to fall into an infinite loop when
the low-level drv->save() call fails.

The env_save() function should not loop through the environment
location list but it should save the environment into the location
stored in gd->env_load_location by the last env_load() call.

Signed-off-by: Nicholas Faustini <nicholas.faust...@azcomtech.com>
---

Changes in v2:
- Restore gd->env_load_location to the highest priority location when
  env_load() fails

 env/env.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/env/env.c b/env/env.c
index 5c0842a..18eb78d 100644
--- a/env/env.c
+++ b/env/env.c
@@ -205,22 +205,24 @@ int env_load(void)
                        return 0;
        }
 
+       env_get_location(ENVOP_LOAD, 0);
+
        return -ENODEV;
 }
 
 int env_save(void)
 {
        struct env_driver *drv;
-       int prio;
 
-       for (prio = 0; (drv = env_driver_lookup(ENVOP_SAVE, prio)); prio++) {
+       drv = env_driver_lookup(ENVOP_SAVE, 0);
+       if (drv) {
                int ret;
 
                if (!drv->save)
-                       continue;
+                       return -ENODEV;
 
                if (!env_has_inited(drv->location))
-                       continue;
+                       return -ENODEV;
 
                printf("Saving Environment to %s... ", drv->name);
                ret = drv->save();
-- 
2.7.4

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