On 12.07.2018 14:32, Nicholas wrote:
On gio, 2018-07-12 at 13:02 +0200, Simon Goldschmidt wrote:

On 12.07.2018 12:52, Nicholas Faustini wrote:

When called with ENVOP_SAVE, env_get_location() only returns the
gd->env_load_location variable without actually checking for
the environment location and priority.

This behaviour causes env_save() to fall into an infinite loop when
the low-level drv->save() call fails.

The env_save() function should not loop through the environment
location list but it should save the environment into the location
stored in gd->env_load_location by the last env_load() call.

Signed-off-by: Nicholas Faustini <nicholas.faust...@azcomtech.com>
---

Changes in v2:
- Restore gd->env_load_location to the highest priority location
when
    env_load() fails

   env/env.c | 10 ++++++----
   1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/env/env.c b/env/env.c
index 5c0842a..18eb78d 100644
--- a/env/env.c
+++ b/env/env.c
@@ -205,22 +205,24 @@ int env_load(void)
                        return 0;
        }
+ env_get_location(ENVOP_LOAD, 0);
A comment why this is required would be good, I guess.
Sure, I thought the same but eventually I didn't put it. Will do in the
next version.


+
        return -ENODEV;
   }
  int env_save(void)
   {
        struct env_driver *drv;
-       int prio;
- for (prio = 0; (drv = env_driver_lookup(ENVOP_SAVE,
prio)); prio++) {
+       drv = env_driver_lookup(ENVOP_SAVE, 0);
Thinking again about this, would it make more sense to store
'env_load_prio' in 'gd' after successful load? That way,
'env_get_location()' would be more straightforward (no special case
for
ENVOP_SAVE) and here in 'env_save()' we could just write something
like
this:

drv = env_driver_lookup(ENVOP_SAVE, gd->env_load_prio);


I really like the 'env_load_prio' idea. But I also like having the
special case for ENVOP_SAVE in env_get_location() as it enforces the
fact that the location of 'save' is bound to the location of previous
'load'.
I however don't have a strong opinion on this. I could even remove the
whole switch() statement if we introduce 'env_load_prio'.

Me neither. I just thought it would be strange if env_get_location() was always called with prio 0.

Also, I have some doubts about what it should be returned when !drv-
save and !env_has_inited(drv->location) (below)... I put -ENODEV but I
don't like it so much.

I guess that's OK since it was like that before. And after all, the only place where the return value of env_save() is checked (do_env_save()), the exact error is ignored.

Simon


Simon


+       if (drv) {
                int ret;
   if (!drv->save)
-                       continue;
+                       return -ENODEV;
   if (!env_has_inited(drv->location))
-                       continue;
+                       return -ENODEV;
   printf("Saving Environment to %s... ", drv-
name);
                ret = drv->save();


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