In a message dated 7/25/2005 11:38:53 AM Pacific Daylight Time, 
[EMAIL PROTECTED] writes:


> The distinction with using an EOF variable is that it is not referenced, 
> until the next READNEXT.  Each new variable that is read into memory will 
> push the EOF variable further to the back.  This definitely caused frame 
> faults (I think that's what they were called) on Advanced Pick.  On either 
> U2 systems or on properly built systems, I doubt it makes a bit of 
> difference, it might even slow things down.

Charlie this is not correct.  The map location of the variables is determined 
at compile time and not moved after that point.  You can confirm this for 
yourself by looking at the variable map table.  So if the location mapped for 
your EOF variable is 0080 that will not change no matter what the program 
RUN-time engine does.
Will Johnson
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