Thanks for the info, I'll keep looking around for a solution. It's not a huge 
deal but it would be nice to have. 



> From: [email protected]
> To: [email protected]
> Date: Tue, 31 Aug 2010 08:18:27 -0700
> Subject: Re: [U2] possible to reverse engineer unibasic object?
> 
> A looooong time ago, I wrote a reverse compiler for Reality. It even found 
> the variable map if you compiled with the "M" option and put the right 
> variable names back.  Yes, it can be done, but I don't have the source for 
> the reverse compiler anymore, and it wouldn't work for UniBASIC anyways.
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Chris Austin
> Sent: Tuesday, August 31, 2010 8:14 AM
> To: [email protected]
> Subject: [U2] possible to reverse engineer unibasic object?
> 
> 
> I was wondering if there was an easy way to reverse engineer unibasic object 
> and turn it into
> source code? We have some old (but necessary) programs that we can't seem to 
> find the
> source anywhere for. However we do have the object code. Any help is 
> appreciated.
> 
> Chris
> 
> 
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