Thanks for the info, I'll keep looking around for a solution. It's not a huge deal but it would be nice to have.
> From: [email protected] > To: [email protected] > Date: Tue, 31 Aug 2010 08:18:27 -0700 > Subject: Re: [U2] possible to reverse engineer unibasic object? > > A looooong time ago, I wrote a reverse compiler for Reality. It even found > the variable map if you compiled with the "M" option and put the right > variable names back. Yes, it can be done, but I don't have the source for > the reverse compiler anymore, and it wouldn't work for UniBASIC anyways. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Chris Austin > Sent: Tuesday, August 31, 2010 8:14 AM > To: [email protected] > Subject: [U2] possible to reverse engineer unibasic object? > > > I was wondering if there was an easy way to reverse engineer unibasic object > and turn it into > source code? We have some old (but necessary) programs that we can't seem to > find the > source anywhere for. However we do have the object code. Any help is > appreciated. > > Chris > > > _______________________________________________ > U2-Users mailing list > [email protected] > http://listserver.u2ug.org/mailman/listinfo/u2-users > _______________________________________________ > U2-Users mailing list > [email protected] > http://listserver.u2ug.org/mailman/listinfo/u2-users _______________________________________________ U2-Users mailing list [email protected] http://listserver.u2ug.org/mailman/listinfo/u2-users
