I think you would need to embed the editor and the compiler into a structure 
that prevents programmer failure of that sort.




-----Original Message-----
From: Symeon Breen <[email protected]>
To: 'U2 Users List' <[email protected]>
Sent: Mon, Dec 12, 2011 12:45 pm
Subject: Re: [U2] Is SB+ object-oriented?


That's two questions - SB+ and pick basic
The answer is no for pick basic.
Sb+ is a different ball game altogether.
For pick basic however you can apply many oo patterns and techniques into
ow you code your unibasic- this together with imaginative use of EQU and
he creation of functions you can give a feel of oo and keep code succinct
nd reusable. Of course this can be broken if the programmer does not follow
our coding guidelines/rules.

-----Original Message-----
rom: [email protected]
mailto:[email protected]] On Behalf Of Wjhonson
ent: 12 December 2011 20:17
o: [email protected]
ubject: [U2] Is SB+ object-oriented?

an Pick BASIC code simulate an object oriented environment?
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