I think you would need to embed the editor and the compiler into a structure that prevents programmer failure of that sort.
-----Original Message----- From: Symeon Breen <[email protected]> To: 'U2 Users List' <[email protected]> Sent: Mon, Dec 12, 2011 12:45 pm Subject: Re: [U2] Is SB+ object-oriented? That's two questions - SB+ and pick basic The answer is no for pick basic. Sb+ is a different ball game altogether. For pick basic however you can apply many oo patterns and techniques into ow you code your unibasic- this together with imaginative use of EQU and he creation of functions you can give a feel of oo and keep code succinct nd reusable. Of course this can be broken if the programmer does not follow our coding guidelines/rules. -----Original Message----- rom: [email protected] mailto:[email protected]] On Behalf Of Wjhonson ent: 12 December 2011 20:17 o: [email protected] ubject: [U2] Is SB+ object-oriented? an Pick BASIC code simulate an object oriented environment? _______________________________________________ 2-Users mailing list [email protected] ttp://listserver.u2ug.org/mailman/listinfo/u2-users ---- o virus found in this message. hecked by AVG - www.avg.com ersion: 10.0.1415 / Virus Database: 2102/4076 - Release Date: 12/12/11 _______________________________________________ 2-Users mailing list [email protected] ttp://listserver.u2ug.org/mailman/listinfo/u2-users _______________________________________________ U2-Users mailing list [email protected] http://listserver.u2ug.org/mailman/listinfo/u2-users
