> Let's just note some things before I get going to work on my suite:
> - Firstly, we are technically "done" with Dapper artwork wise, its all
> packaged up, it's all ready to go. We won't have to do any more art for
> Dapper between RC and Release unless we "really" have to.
> - I was originally planning for something like this to run in the
> running for included themes on Dapper, but I forgot all about being
> wowed by the new Tangerine stuff!
>
> I'm about to begin work, I may have a working model by the end of the
> day if I can, but for now... : )
>
> Viper550
>
>
>

We can't have anymore art in Dapper at all, I think. Not even if we "really" have to. I think that the final RC has been fully built already.

Also, take your time. Remember, there's a lot of theory in design as well, so you might want to go through your art with a checklist before calling it "done". You don't usually call something done after a day of work, or at least I personally don't. Try to ask yourself everything: is the contrast right? Do the checkboxes and drop-down menus stand out correctly? Must I have a window border or not? What's the advantage of using dark title bar buttons with white symbols?

It'll likely take a while before we start discussing the roadmap for Edgy as central theme, so you can take all the time you want to perfect your design.

Michiel

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