Op 26-mei-2006, om 13:29 heeft Viper550 het volgende geschreven:

Note, when it comes to changing themes for Edgy, we have no choice: Let's listen to what Mark Shuttleworth said:

"The overarching theme of the first set of Ubuntu releases is "Humanity". This drives our choice of artwork as much as our selection of packages and decisions around the installer. Our default theme in the first four releases of Ubuntu is called "Human", and it emphasises warm, human colours - brown."

First set of releases is Warty to Dapper, Edgy begins "the next cycle".

"Our current plan is that the Dapper Drake (Ubuntu 6.06 if we hit our June 2006 release date goal) will be the last of this first "set" of releases. So post-Dapper we have the opportunity to define a new "feel" or overarching theme. It would be unlikely to be... blue. But it might be substantially different to the current Human theme. For the moment, let's stay focused on the road to Dapper, polish up the existing Human theme to the max for that, and then break new ground post-Dapper."

There, what Mark said makes sense, you've been working VERY hard on Dapper's Human theme, even going through the trouble of making your own theme engine and FULL ICON SET! That's what I call polish to the max, this is the last stand for Human, kinda like the X-Men (yes, I just had to pull in a Pop-Culture reference). Human is going out with a bang, so we have to make the Supernova here!

Viper550

p.s. But if we suddenly change to continue with Human, we can turn the "5 Elements" thing into a new set of packaged custom themes for Edgy.

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Regardless of what's been mentioned, it should be understood that making major changes to the user interface, such as the base color, has implications. For one, it would require complete rebranding, such as a new logo (which reflects the new color), new designs for promotional leaflets, a changed website design, et cetera. It would also mean that if we choose blue, for example, there might be a conflict with Kubuntu's branding style.

It's a rather large change which should be extensively documented after we figure out what we want. That's why I would like this meeting to take place very soon, preferably this weekend. I think that although it's great to see a lot of good suggestions coming from those interested in working hard to make Edgy a really good release, it's kind of ahead of time to start tossing down concrete plans as of yet. We'll need to cooperate on one plan if we're going to make this happen, afterall.

Michiel

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