> > PS: The design that ended up being in there has > very little to do with my personal aesthetic. I > simply tried to take what I believed Ubuntu was > based on its connotations, existing loose brown > tone, and guesswork to devise _something_ that > felt Ubuntu. Again, without a clear design specification, > colour palette, etc., it was all guesswork. > Aesthetics aside, the design attempted to meet > the loose specifications from the onset _and_ > correct some of the issues that I _personally_ > thought were present in Ubuntu's look. >
Well said. And this is why I suggested before and do it again that unless we set up a model of production process based on a model of a graphic agency the kind of problems we are experiencing now, will persist. If you have ever worked in a graphic agency or a printing office you know that in these businesses, before an actual project starts, all parameters are sketched out and written down right to the smallest details; things like fonts, colors, (two colors, four colors, spot colors), paper stock usage, the amount of images used, the basic layout of the composition and so on. When the client agree to all the conditions the contract is signed and the work begins. After that date there is no changes possible (of course, minor adjustments can always be incorporated). The point is that in a professional environment a project cannot be based on guesswork. When the production starts designers have all the necessary parameters right down to the smallest details that is necessary to finish a project successfully. This is a time tested business scheme and I think we should adopt it in the next development phase. Otherwise, we will end up again in this last minutes chaotic rush that will satisfy no one. Jmak -- http://jozmak.googlepages.com/ -- ubuntu-art mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
