Great email! I was beginning to have a lot of the same questions wondering if
I'm wasting my time trying to contribute.
> Date: Sat, 10 Nov 2007 23:10:26 +0000> From: [EMAIL PROTECTED]> To:
> [email protected]; [EMAIL PROTECTED]> Subject: [ubuntu-art] What
> are we working towards?> > Hi all,> > Does sabdfl still read this list? Some
> of these questions here may> only be able to be answered by him (or kwwii -
> are you employed to> work on this at the moment?). After some deliberation
> I've copied him> in. Sorry Mark if you don't think you needed to be!> > It's
> really cool to see this list alive again with so many ideas and> discussions
> - some of the stuff looks really sweet, I wish I had more> time to contribute
> (though I think the standard's getting well beyond> me!).> > While there's
> still so much energy around I think we need to get some> more definition of
> what the goals of the artwork team are here so we> can channel it in the
> right direction. I hope I haven't missed> anything about what exactly is
> being worked towards...I haven't been> keeping up with ALL the list mail
> recently and couldn't make the> meetings, but I couldn't see a clear
> description of goals or process> (emails like 'how far for Hardy' have gone
> unanswered... and> https://wiki.ubuntu.com/ArtTeam which supposedly contains
> UDS> conclusions is not very detailed) The minutes of the latest meeting> say
> in response to a question about what we will be changing:> > "Nov 01 18:47:53
> <kwwii> install screen, usplash, gdm/face broswer,> Desktop Wallpaper, GTK
> theme, colors, metacity/emerald theme, icons,> splash screens"> > That sounds
> mighty exciting, and a lot of what I am asking below has> clearly been
> discussed (from the minutes again)> > "Nov 01 18:03:47 <kwwii> we had a
> meeting at UDS today> Nov 01 18:04:07 <kwwii> and talked about the form of
> the art team and> how we lead the process"> > But I'm not sure enough info
> has made its way here yet. Maybe it has,> sorry if I've missed it.> > In
> years gone by, I feel artwork effort has been misdirected due to us> (as a
> team) not really knowing what our aims were, not meeting> deadlines in the
> release process and not knowing who we were designing> the work to please and
> producing the style of work that was wanted. It> would be sad to see this
> flurry of enthusiasm ending in some of the> same mistakes being made again
> and people being upset about the> process. I am NOT trying provide bunch of
> 'stop energy', but I am> trying to find out what the structure we need to
> work under> (/around/over/through...whatever), for the best things to happen
> is!> > So, if we are going to start brainstorming and investing time once>
> more I would really like to clarify for all contributors.> > 1. Are WE (the
> artwork team) designing a DEFAULT theme or some> 'community themes' to be
> shipped separately in another package? This> is important because it affects
> the kind of design we do, and I would> expect for some people, how much time
> they have to offer. Obviously,> there have to be caveats with respect to the
> quality of the work - if> for some reason (and the stuff so far suggests it
> will not happen) the> team produced something horrific it would not make
> sense to included> it. This brings me on to Q2> > 2. Who will decide what
> work will make the cut and what will not. If> we ARE designing for the
> default theme then how will we decide when to> stop brainstorming and
> settling on ONE of the ideas to hone (see 2.2).> How can we ensure we are
> producing work that IS going to be accepted?> There are a few important
> aspects to this> > --2.1 How will we get the people who will be making FINAL
> decisions> about the work involved _at crucial points in the process_ well
> before> the end . If sabdfl is going to be choosing work then how can we get>
> his opinions before we reach crucial junctions at which we might turn> away
> from what is desired. There is certainly enough talent in the> team to work
> towards and produce what is desired, but communication of> that might need to
> be better than it has been in previous releases.> > --2.2 What is the
> time-scale for our development? We need this to be> clearly defined _whether
> or not_ we are designing for the default> theme or for a bunch of community
> themes. If we are going for default> work then we need to be sure to make and
> meet deadlines for review and> feedback. The same is true even if we're just
> doing 'extra' themes,> except the community is more able to define what will
> and won't be> included. In the past with community themes lots of work has
> been> dumped on a few members of the team and Daniel Holbach when he was>
> already incredibly busy - I wasn't involved in the last few releases> so this
> issue might be fixed now....See 3 for more on this. Another> reason the
> deadlines are important is so we give the documentation> team and the web
> team time to update to reflect the new art.> > --2.3 I am not at all sure
> what other stuff relies on the art (docs> and web aside) - which other parts
> of the Ubuntu Jigsaw do we> interlock with?> > --2.4 Who is in charge of what
> in the team/calling which shots? kwwii,> I guess is the head here? Is there
> going to be a hierarchy?> > 3. How are we distributing and packaging the
> work? We should be doing> this throughout the process so we can see how it is
> working - to avoid> last minute rushes on packaging. My understanding is that
> Launchpad> has very good facilities for making this 'JustWork' - are enough>
> people familiar with them now?> > I am sad that I do not have much time to
> add at the moment - so I> guess I am asking these questions less for myself
> and more for the> people who will be spending a lot of time on design for the
> next> realease. By answering them I hope we will have a better understanding>
> of how to use people's time effectively.> > I do not presume I have asked all
> the important questions, so please> jump in if you think there are other
> things to clarify.> > I hope this whole email doesn't come across as pompous
> or> presumptuous, I know this was discussed at UDS, I'm sad I could not be>
> there (but I would be sure I'm not the only one!) - I only want to be> sure
> that the effort people invest is well directed and that the art> we make
> rocks as much as possible!> > Happy Designing,> > Who> > -- > ubuntu-art
> mailing list> [email protected]>
> https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
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