On Thursday 07 January 2010 03:45:28 pm Merk wrote: > Kenneth Wimer-5 wrote: > > On Wednesday 06 January 2010 07:21:26 pm Merk wrote: > >> I made a series of 6 humanity inspired boxes for use with Quadrapassel. > >> However, I have no idea how to make it into a theme so I can test it in > >> the > >> game. I asked in the GNOME Games mailing list but have not gotten a > >> response. Does anyone here know? > > > > Not sure how to get it into a "theme" as such (and I have never even > > started > > quadrapassel) but all the quadrapassel pics seems to be in > > /usr/share/gnome- > > games/quadrapassel/pixmaps/ > > > > -- > > Ken > > I looked there originally, while the background image is there, > "quadrapassel.svg", the texture for the blocks is not. > /usr/share/gnome-games/quadrapassel/pixmaps/ contains "7blocks-gw.png" and > 7blocks-tig.png" neither of which are themes available in Quadrapassel. > The themes that are available; "flat", "Tango" and "Tango Shaded", are not > in said folder. > > It does make me realize I need to do a 7th block color, but still no idea > how to apply it. >
If you get the source to gnome-games (apt-get source gnome-games) you'll find that the themes are with the code and are built in at compile time. In order to add a theme you will need to add it to the code as well. -- Ken -- ubuntu-art mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
