There's a difference between 'gone' and 'not reproducible'.   The
original crash only showed up under load, and the low glxgears framerate
indicates that some other problem is preventing me from putting a load
on the OpenGL pipeline.

I did the Jaunty test on Alpha 5.  Was the vblank optimization turned on
there?  If it was, is there a later build I can try to see if the
original problem is still present?  If it wasn't, then you have a
serious performance problem on multiple Intel-based laptop platforms.
Yes, I realize that glxgears is not meant to be a benchmark, but surely
a 90% drop in performance is indicative of a problem somewhere.

-- 
glxgears crashes X server
https://bugs.launchpad.net/bugs/328208
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