On Tue, Jul 28, 2009 at 04:04:05PM -0700, Bill Kendrick wrote: > > On Tue, Jul 28, 2009 at 03:35:15PM -0700, Jordan Erickson wrote: >> > > https://bugs.launchpad.net/ubuntu/+source/tuxpaint/+bug/269082 - check >> > > out my latest comments.
Googling around furiously... urbanterror crash with pulseaudio https://bugs.launchpad.net/ubuntu/+source/pulseaudio/+bug/224399 "the game crashed completly on exit, no sound and the cpu is on 100 percent the hole time. When i change my ubuntu settings back to alsa everything works fine." Re: [HOWTO] SDL sound (read: ALSA) support for Enemy Territory http://ubuntuforums.org/showthread.php?t=362231&page=14 "You need to have the corresponding libSDL package installed. If you have libsdl-alsa, SDL apps will use ALSA output (but ALSA support is broken when using PulseAudio as sound system). To use ESD or PulseAudio in SDL apps, you'll need libsdl-esd ou libsdl-pulseaudio, respectively. Also, you can install libsdl-all to have all sound outputs, but unless you specify it with the SDL_AUDIODRIVER variable (as does ET-SDL), the default system used will be ALSA." [Hedgewars] 0.9.11 Released! http://www.hedgewars.org/node/1507 "Ubuntu's Pulseaudio is even more broken than usual with SDL. I've run into the same issues. hwengine hanging - kill pulseaudio, hwengine will be able to exit Client sucking up CPU - turn off music and restart - frontend SDL not playing nice with pulseaudio will be solved." In all three cases, people seem to be concluding that SDL-that-uses-pulse works, while generic-SDL-(that-uses-ALSA) causes problems., That seems to agree with the SDL mailinglist post that was attached to the bug regarding the Tux4Kids apps: ALSA output doesn't set buffer size (likely fix for pulse problems) http://www.nabble.com/ALSA-output-doesn't-set-buffer-size-(likely-fix-for-pulse-problems)-td21457593.html "I just noticed that the alsa audio output never set the alsa hardware's buffer size. I think this is why SDL has such latencies when pulse audio is in use." So... can someone try installing: libsdl1.2debian-pulseaudio and see if the Tux4Kids app (and anyone else) still go berzerk in the LTSP environments? (That is, assuming those environs aren't _already_ using SDL-that-uses-pulse, in which case I'm at a total loss.) Thank you!!! If this does fix it, I'll also add a note to the Tux Paint website under "Known Issues", to help spread the word a little more. -bill! --- Sounds like we're onto something. Let me try and figure out how to get these fixes on Hardy. -- tuxpaint and other tux SDL driven apps slow down and/or freeze thin client terminals (ltsp) https://bugs.launchpad.net/bugs/269082 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
