The smart placement,algorithm already finds the most inactive space to put windows. Also the launcher should set the strut property when out and unset it on maximize.
On 12/12/10, Mark Shuttleworth <[email protected]> wrote: > > We need to talk about placement :-) > > First, when we open a new window which can easily fit in the space with > the launcher, we should definitely avoid the launcher space. Coming up > underneath the overlay launcher just feels like a mistake. > > Second, we should try to find the space we can cover the least important > stuff, i.e. cover the least of the active window. I'm not sure how to > put this in words, but I think we can really refine the algorithms we're > using. > > status confirmed > importance medium > > Mark > > > ** Changed in: unity (Ubuntu) > Importance: Undecided => Medium > > -- > You received this bug notification because you are a member of Unity > Team, which is subscribed to unity in ubuntu. > https://bugs.launchpad.net/bugs/688816 > > Title: > Don't create windows over the panel > > Status in Unity: > Confirmed > Status in “unity” package in Ubuntu: > Confirmed > > Bug description: > Binary package hint: unity > > Now that Unity has intellihide, when I open a window the system seems to > think that the space over Unity's launcher is free, and opens some windows > on it, therefore hiding the launcher. > > I don't think this should happen. The launcher should hide if the user moves > a window over it, but not without user intervention. > > > -- Sent from my mobile device Sam Spilsbury -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/688816 Title: Don't create windows over the panel -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
