The smart placement,algorithm already finds the most inactive space to
put windows. Also the launcher should set the strut property when out
and unset it on maximize.

On 12/12/10, Mark Shuttleworth <[email protected]> wrote:
>
> We need to talk about placement :-)
>
> First, when we open a new window which can easily fit in the space with
> the launcher, we should definitely avoid the launcher space. Coming up
> underneath the overlay launcher just feels like a mistake.
>
> Second, we should try to find the space we can cover the least important
> stuff, i.e. cover the least of the active window. I'm not sure how to
> put this in words, but I think we can really refine the algorithms we're
> using.
>
>  status confirmed
>  importance medium
>
> Mark
>
>
> ** Changed in: unity (Ubuntu)
>    Importance: Undecided => Medium
>
> --
> You received this bug notification because you are a member of Unity
> Team, which is subscribed to unity in ubuntu.
> https://bugs.launchpad.net/bugs/688816
>
> Title:
>   Don't create windows over the panel
>
> Status in Unity:
>   Confirmed
> Status in “unity” package in Ubuntu:
>   Confirmed
>
> Bug description:
>   Binary package hint: unity
>
> Now that Unity has intellihide, when I open a window the system seems to
> think that the space over Unity's launcher is free, and opens some windows
> on it, therefore hiding the launcher.
>
> I don't think this should happen. The launcher should hide if the user moves
> a window over it, but not without user intervention.
>
>
>

-- 
Sent from my mobile device

Sam Spilsbury

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/688816

Title:
  Don't create windows over the panel

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