I was wondering if it is related to the size of your screen. Ie if it's
an HD screen, you may be reaching some GL_TEXTURE size limit (2048 as
mentioned in a related bug). Can you try lowering the resolution to see
if that helps as a workaround?

But a log or backtrace would help, yes.

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https://bugs.launchpad.net/bugs/686672

Title:
  Unity doesn't start with nvidia closed driver

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