Interesting points – I was mostly fighting the feeling that the
"intuitive pick" for a angle domain was ]-180, 180], decided for myself
that the win when mapping the [-180, -100] range to [180, 260] was worth
it despite moving out of the "more intuitive" clockwise or counter-
clock-wise rotations (and choosing, slightly arbitrarily, that -90 was a
better cut-off point than -10, for human-intuition reasons). :)

There are certainly arguments many ways possible around this; some of
which might be best inspected by taking a large sample of svg:s in the
wild and running some stats on what's commonly used / generated by
commonly used svg-generating tools. But that's another ballpark of work
than coming up with clever optimizations. :)

Scour is fun!

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https://bugs.launchpad.net/bugs/722544

Title:
  SVG transform matrix() arg order is a1 b1 a2 b2 a3 b3, not a1 a2 a3 b1
  b2 b3

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