The SIGABRT is just the result of the assertion when the memory
allocation fails.  I would say that frames 11/12 of the stack trace is
closer to the problem, where it tries to allocate a texture surface with
a width of (in my trace) 1279729667.

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https://bugs.launchpad.net/bugs/737610

Title:
  Unity doesn't run in VirtualBox: compiz crashed with SIGABRT in
  __kernel_vsyscall()

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