I don't know if this the right thread for this, but I think I fixed a
bug in the multi-channel code:
The problem was: sound in PES 2010 only partially works: effects work,
music and commentator doesn't.
Debugging the problem, I noticed that the "cp_fields" function in
dlls/dsound/mixer.c is called with device->pwfx->nChannels == 8 and
dsb->pwfx->nChannels == 2. Since the case 6 vs. 2 channels was already
in there, I added 8 vs. 2 channels and it worked perfectly. Here's the
small patch:
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index 846278e..5ed8d90 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -295,6 +295,7 @@ static inline void cp_fields(const IDirectSoundBufferImpl
*dsb, const BYTE *ibuf
if (device->pwfx->nChannels == dsb->pwfx->nChannels ||
(device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 6) ||
+ (device->pwfx->nChannels == 8 && dsb->pwfx->nChannels == 2) ||
(device->pwfx->nChannels == 6 && dsb->pwfx->nChannels == 2)) {
dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj);
if (device->pwfx->nChannels == 2 || dsb->pwfx->nChannels == 2)
--
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https://bugs.launchpad.net/bugs/344588
Title:
Wine doesn't support 5.1 and 7.1 sound
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