I'm not surprised to hear that my code is inefficient, I was just
pleased to get the byte-order correct and to prove the concept so at
least that doesn't have to done again. I work in Python mostly and
picked the most 'Pythonesque-looking' methods!

Thanks for the info on the preprocessor directives, that's very
interesting for future reference.

If you want me to test any new code on the G5 be sure to let me know.

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https://bugs.launchpad.net/bugs/758782

Title:
  Unity 2D Wrong Colours for icons on PowerPC

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