(In reply to comment #425)
> Hurry the f*ck up.

Huw has been working on this for several YEARS and finally has a .plan to 
implement most, if not all, of the DIB functionality.  This WILL TAKE TIME.  
This 'bug' is almost ten years old and many people, Max included, have picked 
up and had to put this down because of the complexity of DIB engine 
implementation.  And your comment certainly will NOT speed things up.  Each 
addition has to be thoroughly tested to insure that nothing existing is broken.
There is a phrase that goes back in this project, this project, like it's real 
world liquid beverage gets better over time.  Some things have to 'brew' for 
years before they are consumable.  Patience is the best thing for both.  In 
other words, no code will be added before it's time and it has appropriately 
'fermented' and is implemented properly and with much forethought.

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https://bugs.launchpad.net/bugs/248598

Title:
  Slow/erratic 2d paint/redraw events on some games

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