On Sun, 13 Nov 2011, Daniel van Vugt wrote: > Also, disabling the blur when the dash is not visible would probably > solve bug 865006. >
Thanks Daniel. The BackgroundEffectHelper class has a static list of active blur regions, when that's zero, I'd say just don't bind the framebuffers (but you will need to do glCopyTexSubImage2D into the framebuffer once you enable the framebuffers again to avoid artifacts) > -- > You received this bug notification because you are a member of compiz > packagers, which is subscribed to compiz in Ubuntu. > https://bugs.launchpad.net/bugs/861061 > > Title: > Unity makes 3D apps run much slower. > > To manage notifications about this bug go to: > https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/861061/+subscriptions > > _______________________________________________ > Mailing list: https://launchpad.net/~compiz > Post to : [email protected] > Unsubscribe : https://launchpad.net/~compiz > More help : https://help.launchpad.net/ListHelp > -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/861061 Title: Unity makes 3D apps run much slower. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/861061/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
