On Sun, 13 Nov 2011, Daniel van Vugt wrote:

> Also, disabling the blur when the dash is not visible would probably
> solve bug 865006.
>

Thanks Daniel.

The BackgroundEffectHelper class has a static list of active blur regions, 
when that's zero, I'd say just don't bind the framebuffers (but you will 
need to do glCopyTexSubImage2D into the framebuffer once you enable the 
framebuffers again to avoid artifacts)

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> Title:
>  Unity makes 3D apps run much slower.
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Title:
  Unity makes 3D apps run much slower.

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