I have managed to isolate the bug and to write a simple QML test case that
reproduces it. I filed https://bugreports.qt.nokia.com/browse/QTBUG-22776 to
track the issue. This will hopefully be fixed soon in Qt.
In the meantime I think our best option is to delay resetting the loader’s
source by 1 millisecond using a Timer. I’ll make sure this workaround is
documented so that it can be removed in due course when the bug is fixed in Qt.
** Changed in: unity-2d
Status: Confirmed => In Progress
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https://bugs.launchpad.net/bugs/836498
Title:
unity-2d-places crashed with SIGSEGV in QScriptValue::call()
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