I have managed to isolate the bug and to write a simple QML test case that 
reproduces it. I filed https://bugreports.qt.nokia.com/browse/QTBUG-22776 to 
track the issue. This will hopefully be fixed soon in Qt.
In the meantime I think our best option is to delay resetting the loader’s 
source by 1 millisecond using a Timer. I’ll make sure this workaround is 
documented so that it can be removed in due course when the bug is fixed in Qt.

** Changed in: unity-2d
       Status: Confirmed => In Progress

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https://bugs.launchpad.net/bugs/836498

Title:
  unity-2d-places crashed with SIGSEGV in QScriptValue::call()

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