There should be no problem now.
Unity 4.14
if (iter.first->id == filter->id)
{
nux::View *filter_view = iter.second;
filter_map_.erase (filter_map_.find(iter.first));
GetLayout()->RemoveChildObject (filter_view);
filter_view->UnReference();
break;
}
Unity Trunk
if (iter.first->id == filter->id)
{
nux::View *filter_view = iter.second;
filter_map_.erase (filter_map_.find(iter.first));
GetLayout()->RemoveChildObject(filter_view);
break;
}
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https://bugs.launchpad.net/bugs/849965
Title:
compiz crashed with SIGSEGV in unity::FilterBar::RemoveFilter()
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