There should be no problem now.

Unity 4.14

if (iter.first->id == filter->id)
{
   nux::View *filter_view = iter.second;
   filter_map_.erase (filter_map_.find(iter.first));
   GetLayout()->RemoveChildObject (filter_view);
   filter_view->UnReference();
   break;
}

Unity  Trunk
        
if (iter.first->id == filter->id)
{
  nux::View *filter_view = iter.second;
  filter_map_.erase (filter_map_.find(iter.first));
  GetLayout()->RemoveChildObject(filter_view);
  break;
}

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https://bugs.launchpad.net/bugs/849965

Title:
  compiz crashed with SIGSEGV in unity::FilterBar::RemoveFilter()

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