I think this bug is either going to be a duplicate (because I have seen
a few of these over the past year) or never resolved. Because Unity is
too big and complex to declare that all its leaks are fixed any time
soon.

Instead, I think it's more appropriate to separate each leak into a
separate bug. So at least we can realistically test and verify that
individual leaks are fixed.

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https://bugs.launchpad.net/bugs/886467

Title:
  Memory leaking from the unityshell plugin

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