After conversation with John Lea this behavior starts to make perfect
sense:

<JohnLea> rye; there are multiple parts to this interaction.  The 'reveal edge' 
is disabled when the launcher is locked out, but 'Edge stop' is not only 
related to the launcher and should stay on in multi-monitor configs.  It is 
symmetrical (we also use it to make scrollbars easier to grab on the right side 
of the screen in multi-monitor setups), and most importantly it allows a window 
semi-maximise to be triggered on the joining edge between
<JohnLea> two monitors.
<rye> JohnLea, ah, so this is not launcher-related. Scrollbars access is a 
really valid concern, now I understand the idea, hm
<JohnLea> rye; semi-maximise is the more important use case
<JohnLea> rye; but yes scrollbars as well
<JohnLea> rye; however with the launcher locked out it should be less 'sticky' 
because only the 'edge stop' is triggered

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https://bugs.launchpad.net/bugs/930165

Title:
  Unity launcher push-to-reveal code continues working in always-show -
  makes multimonitor navigation harder

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