The correct behaviour here is to disable the launcher reveal when
dragging windows across display edges. However, the mouse cursor should
still be held briefly at the left and right edges, when travelling below
the threshold velocity for cursor holds.

There are two holds at the display edge to overcome when travelling from right 
to left, the first to trigger the launcher reveal, and the second which allows 
the mouse to pass the edge. This second hold is also present when moving from 
left to right, to support targeting items near the edges of the display. For 
full details, please refer to the section Launcher-Targeting the Launcher in 
the multi-monitor spec:
https://docs.google.com/a/canonical.com/document/d/1aHvJ-iIw-59bXTYBmIhQqEx0za2h9jpFE_RhZ2VOvJc/edit?pli=1#bookmark=id.cnyokdebno5y

When dragging a window, this cursor hold makes it easier to achieve
semi-maximised window states on the shared edges between displays, and
feels much lighter when not combined with the initial launcher reveal
hold.

This is similar to the following bug:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/928805
These bugs have not been marked as duplicates because of the mention of the 
mouse getting stuck here, requiring the user to drop the window and restart the 
drag.

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https://bugs.launchpad.net/bugs/926791

Title:
  When dragging a window across screens, the mouse gets 'stuck'

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