Narrowed the problem down to TapTimeUnderLimit() returning false, even
though was_tap==true. No idea why it returns false on slow/busy
machines. Maybe we need to use more accurate timing functions?
void Controller::HandleLauncherKeyRelease(bool was_tap)
{
if (pimpl->TapTimeUnderLimit() && was_tap)
{
pimpl->SendHomeActivationRequest();
}
If someone could solve this before I wake up tomorrow, that would be
excellent...
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https://bugs.launchpad.net/bugs/953089
Title:
Unity 5.6: key bindings (such as Super) don't work on empty workspace
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