"Narrowed the problem down to TapTimeUnderLimit() returning false, ...
on slow/busy machines"

...
bool Controller::Impl::TapTimeUnderLimit()
{
  int time_difference = TimeSinceLauncherKeyPress();
  return time_difference < local::super_tap_duration;
}
...

I don't have a fix, but it isn't surprising that on a slow machine
things* take longer.

* whatever is measured by "time_difference" is greater than
"super_tap_duration".  Apparently there's more to it than the physical
keypress.

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https://bugs.launchpad.net/bugs/953089

Title:
  Unity 5.6: key bindings (such as Super) don't work on empty workspace

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