"Narrowed the problem down to TapTimeUnderLimit() returning false, ... on slow/busy machines"
... bool Controller::Impl::TapTimeUnderLimit() { int time_difference = TimeSinceLauncherKeyPress(); return time_difference < local::super_tap_duration; } ... I don't have a fix, but it isn't surprising that on a slow machine things* take longer. * whatever is measured by "time_difference" is greater than "super_tap_duration". Apparently there's more to it than the physical keypress. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/953089 Title: Unity 5.6: key bindings (such as Super) don't work on empty workspace To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/953089/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs