I probably won't be able to do the valgrind run, because it took a long
time to crash yesterday (the whole day basically). I don't have yet a
reliable way to get it to crash. I hope the stacktrace with debug I
provided earlier, and Sascha's valgrind output, are helpful enough.

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https://bugs.launchpad.net/bugs/936560

Title:
  unity-2d-shell crashed with SIGSEGV

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