Definitely looks like bug #926658. The top of the stacktrace is
different though, but that may just be due to difference in Unity
versions.

Moreover, that bug is from Unity 5.2, so major differences in the
stacktrace are to be expected. I think this is a duplicate, but Daniel,
what do you think?

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https://bugs.launchpad.net/bugs/1042380

Title:
  compiz crashed with SIGSEGV in dee_sequence_model_get_tag() from
  unity::dash::ResultRendererTile::Preload() from
  unity::dash::ResultViewGrid::DoLazyLoad() from operator()

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