2) I think is most elegantly handled using the aforementioned shell scripting (comment #6). Because LIBGL_ALWAYS_SOFTWARE needs to be set before compiz (opengl plugin) starts. To allow other apps to use hardware acceleration while Unity can't, just unset LIBGL_ALWAYS_SOFTWARE in unity itself, before spawning programs from the launcher/dash.
4) Should not be solved using LLVMpipe. It should be discussed in bug 824099 instead. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1039155 Title: Unity fails to load on old hardware. Missing automatic fallback to LLVMpipe To manage notifications about this bug go to: https://bugs.launchpad.net/nux/+bug/1039155/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
