A better fix for GL_MAX_TEXTURE_SIZE would be in hardware. Which would require:
  1. Fix bug 1040478.
  2. Conditionally(?) load compiz plugin copytex to work around bug 824099.
  3. Fix any remaining limitations/bugs in Nux/Unity.

But that's better discussed in bug 824099.

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https://bugs.launchpad.net/bugs/1039155

Title:
  Unity fails to load on old hardware. Missing automatic fallback to
  LLVMpipe

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