Okay, I have a half implementation of using glBlitFramebuffer, and have
some ideas as to how we might be able to preserve vsync while not using
fbo's at all (still necessary for nvidia).
In progress.
** Changed in: compiz
Assignee: Daniel van Vugt (vanvugt) => Sam Spilsbury (smspillaz)
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https://bugs.launchpad.net/bugs/1037411
Title:
[regression][GLES] Benchmark results are 15-40% lower with the gles2
code (compiz 0.9.8.0)
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