I suspect the cause is either glClear (very expensive) being called too much, or this: - gScreen->glPaintCompositedOutput (tmpRegion, scratchFbo, mask); + gScreen->glPaintCompositedOutput (screen->region (), scratchFbo, mask);
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1037411 Title: [regression][GLES] Benchmark results are 15-40% lower with the gles2 code (compiz 0.9.8.0) To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1037411/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
