Okay, sorry about this. I tried to join this site before the bug was closed, but my emails were all being bounced at the time so I couldn't register. The same bug appears in the Win32 release of Blender on my Acer Aspire 1694WLMi laptop running WinXP. Same bug does not appear on any other machine I've used.
It seems to only happen with the cross-hair pointer in mesh edit mode, and happens to menus and model graphics equally. It looks sort of like the rectangle area under the pointer is copied from a mixture of previous images when you move the mouse, if that makes any sense. e.g. It flickers under the pointer when you rotate a mesh, but keeps overwriting with correct images and wipes over the mouse pointer, so that when you aren't moving the mouse, you can't see the pointer. Then when you finally finish rotating, it looks ok except the mouse is still invisible, until you move the pointer even slightly, upon which moment the mouse reappears, and the corrupt image also appears and stays stuck on the screen where the mouse was. Confusing enough description? Sorry I'm new to this whole bug-reporting thing. I realize it's windows and not ubuntu, but the hardware platform is almost the same so it might be related. I'm using blender 2.44. I'm using an external usb mouse too, not the built in pad. The laptop uses ati radeon x700 mobility gpu. I hope it's not the laptop drivers, because there will probably never be any more drivers for it (ati catalyst drivers refuse to install, saying go and ask laptop manufacturer). That's all I can think of writing. Thanks, Jules -- screen corruption around mouse pointer https://bugs.launchpad.net/bugs/47264 You received this bug notification because you are a member of Ubuntu Bugs, which is a direct subscriber. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
