Hi, I've tested the patch at http://bugzilla.libsdl.org/show_bug.cgi?id=1440 . When testing it with my own game on the nexus7, the result is slightly improved:
- when run in portrait mode, things seem to work correctly - when run in landscape mode, screen seems to be offset by about half. When the game is run with SDL_VIDEO_FULLSCREEN_DISPLAY=0 in landscape, there is no such offset (i e correct behavior). -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1085350 Title: SDL's SDL_SetVideoMode() function doesn't understand rotation for FULLSCREEN To manage notifications about this bug go to: https://bugs.launchpad.net/libsdl/+bug/1085350/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
