Ok, you had me really confused as to why buffer_available() exists. As
far as I can tell it is pointless, as we will be woken up to handle the
callback from the main thread and then before blocking will copy the
damage into the xfer buffer.

I'm reasonably happy with the patchset now. The only extension I would
like is for buffer exchange of DRI2 with Mir. And I can see why it would
make Unity more responsive - it no longer has to do any compositing with
fancy window effects, just an extra blit and flip.

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https://bugs.launchpad.net/bugs/1203776

Title:
  X crashes w/ latest xserver intel driver from System Compositor
  Testing PPA

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