I'd appreciate if people could give a try to the branch i've linked. I
can't reproduce the crash anymore and the fix makes sense by reading the
trace valgrind gave me, but with this "racy" crash bugs it's always hard
to realize if i'm not getting the crash anymore because i'm lucky or
because i've really fixed it.

** Branch linked: lp:~aacid/unity8/lvwphnoprocessevents

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https://bugs.launchpad.net/bugs/1297240

Title:
  unity8 crashed with SIGSEGV in QQuickWindowPrivate::polishItems()

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