> With mednafen we had to use SDL_FULLSCREEN_DESKTOP instead of
SDL_FULLSCREEN

Sorry, I mean SDL_WINDOW_FULLSCREEN_DESKTOP of course.

If I only change SDL_WINDOW_FULLSCREEN to SDL_WINDOW_FULLSCREEN_DESKTOP,
the display resolution will not be changed upon game launch. The SDL
canvas will be drawn on the left side of the display area.

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https://bugs.launchpad.net/bugs/1355747

Title:
  mupen64plus crashed with SIGSEGV in ViStatusChanged()

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