On 03/02/2016 03:27, Daniel van Vugt wrote:
> Also note the current window resizing implementation in QtMir is
> creating additional lag that shouldn't be there. Waiting for the client
> to update simply takes too long. As a result, the window edges lag
> behind the mouse cursor. However since Unity8 renders its own mouse
> cursor there should be _zero_ visible lag between the cursor and the
> screen, as demonstrated with:
>

The "laggy and choppy" resize for apps that are slow to redraw/relayout 
is all Unity 8, not QtMir. I can implement it the way you want (making 
window border follow mouse and filling the empty space between it and 
the surface with white for instance) without changing a single line in 
QtMir.

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https://bugs.launchpad.net/bugs/1539011

Title:
  [regression] Window resizing is very choppy and stutters (border does
  not smoothly follow the mouse)

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