+static int
+dri2_image_get_buffers(__DRIdrawable *driDrawable,
+                       unsigned int format,
+                       uint32_t *stamp,
+                       void *loaderPrivate,
+                       uint32_t buffer_mask,
+                       struct __DRIimageList *buffers)
+{
+   struct dri2_egl_surface *dri2_surf = loaderPrivate;
+
+   if (buffer_mask & __DRI_IMAGE_BUFFER_BACK) {
+      if (!dri2_surf->back)
+         return 0;
+
+      buffers->back = ((struct gbm_dri_bo *)dri2_surf->back->bo)->image;    
<---- HERE (?!)
+      buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
+
+      return 1;
+   }
+
+   return 0;
+}


** Tags added: egl-platform-mir

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https://bugs.launchpad.net/bugs/1560498

Title:
  Unity8 crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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