+static int
+dri2_image_get_buffers(__DRIdrawable *driDrawable,
+ unsigned int format,
+ uint32_t *stamp,
+ void *loaderPrivate,
+ uint32_t buffer_mask,
+ struct __DRIimageList *buffers)
+{
+ struct dri2_egl_surface *dri2_surf = loaderPrivate;
+
+ if (buffer_mask & __DRI_IMAGE_BUFFER_BACK) {
+ if (!dri2_surf->back)
+ return 0;
+
+ buffers->back = ((struct gbm_dri_bo *)dri2_surf->back->bo)->image;
<---- HERE (?!)
+ buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
+
+ return 1;
+ }
+
+ return 0;
+}
** Tags added: egl-platform-mir
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https://bugs.launchpad.net/bugs/1560498
Title:
Unity8 crashed in
mir::graphics::nested::detail::DisplayBuffer::make_current() ->
eglMakeCurrent() -> ... -> dri2_image_get_buffers()
[platform_mir.c:138]
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https://bugs.launchpad.net/mir/+bug/1560498/+subscriptions
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