It's probably Unity8 if not QtMir.

Mir (demo shells) don't have this bug. Unity8 just needs fixing to
ensure the vertices it emits are on integer pixel boundaries, so the
textures line up with the pixels of the display without blurring into
their neighbours.

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https://bugs.launchpad.net/bugs/1510382

Title:
  Window contents (and mouse cursors) become randomly blurry (or clear)
  after moving around

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